Sv_noitems If set to "no", powerups and artifacts are not spawned on the map. Sv_weaponstay Lets weapon stay when picked up, allowing other players (or respawned players) to grab them as well. Sv_nocountendmonst This option makes monsters placed in sectors with the dDamage_End type (as used in Doom E1M8) not count towards the total.
![brutal doom infinite ammo brutal doom infinite ammo](https://asecretarea.com/wp-content/uploads/2014/06/screenshot_doom_20140607_1910111.png)
![brutal doom infinite ammo brutal doom infinite ammo](https://i.ytimg.com/vi/8VZq6w_VkHk/hqdefault.jpg)
Sv_dontcheckammo Chooses whether having ammunition in your inventory is needed to be able to switch to a weapon. Sv_chasecam Allows or disallows the third-person camera. Sv_disallowspying Allows or disallows spying on other players. Sv_noautomapallies Selects whether allies are shown on the automap. Sv_noautomap Allows or disallows looking at the automap. (A common trick consists in aiming at the ground so the ball explodes sooner and opponents have less time to move away from the hitscan tracers.) Sv_nobfgaim Allows or disallows aiming with the BFG9000. Sv_nofov Allows or disallows modifying the FOV. Default uses the MAPINFO settings, while Off and On override them. Allow freelook (Default/Off/On) sv_freelook Allows or disallows looking up and down. "Default" uses the MAPINFO settings, while "off" and "on" override them. Sv_disallowsuicide Allows or disallows the use of the kill console command. Sv_noautoaim Allows or disallows autoaim. Sv_degeneration If degeneration is on, players slowly lose health when over 100%, as in Quake. Sv_instantreaction Allows monsters to immediately perform their first ranged attack since spawning without having to take a few steps first. Sv_fastmonsters Allows to enable fast monsters regardless of skill settings. Sv_respawnsuper Enables or disables respawning of pickups with the INVENTORY.BIGPOWERUP flag. Sv_itemrespawn Enables or disables item respawning after pickup. Sv_norespawn Allows to disable monster respawning regardless of skill settings. Sv_monsterrespawn Allows to enable monster respawning regardless of skill settings. Sv_killallmonsters If on, exiting a level is not possible as long as monsters remain. Sv_nomonsters Enables or disables monsters in the level. Using an artifact does not remove it from the inventory when this is on. Sv_infiniteinventory Toggles infinite inventory mode on or off.
![brutal doom infinite ammo brutal doom infinite ammo](https://i.ibb.co/R9VJZzY/settings.png)
Firing a weapon does not use up ammo when this is on. Sv_infiniteammo Toggles infinite ammo mode on or off. Sv_doubleammo Enables or disables the use of the DoubleAmmoFactor rather than AmmoFactor in the skill definition for the current skill. Sv_weapondrop Allows or disallows dropping weapons. Sv_fallingdamage Chooses which falling damage algorithm to use by default.
#Brutal doom infinite ammo full
Teamdamage Scale damage inflicted by friendly fire in team play, from no damage to full damage.